Category: tech

Google Cardboard VR Headset Reviews

I’m a bit late to be writing about Google Cardboard – it’s almost three years old, and Google has moved on to Daydream. It’s still relevant and interesting, even though at first I was quite negative about it. 😅 It

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Taking 360 VR screenshots for Google Cardboard projects in Unity

I’ve started working on an indie VR game project, and wanted to take some screenshots for its website. I’ve been playing with VR View for the Web, and thought it would be good to have some 360 VR screenshots of the

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Revision Control: Learn it, use it

This article is going to fall under the ‘duh, obvious’ category for any software engineer who has professional experience, (at least I hope it does!) so it is intended for students and non-engineers who haven’t heard of RCS or don’t

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The magic of writing game simulation code

Let me start by explaining what I mean by game simulation code. I couldn’t find a suitable explanation from wikipedia (this being the closest thing, but covers far more than games) This is my description:

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The Chaos of Memory Corruption

I had the pleasure of working on Warhammer 40,000: Dawn of War II Chaos Rising, and fixed a tricky bug involving memory corruption. It was a bit funny since the title had a ‘corruption system’ as a gameplay feature. The

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