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Revision Control: Learn it, use it

This article is going to fall under the ‘duh, obvious’ category for any software engineer who has professional experience, (at least I hope it does!) so it is intended for students and non-engineers who haven’t heard of RCS or don’t

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The magic of writing game simulation code

Let me start by explaining what I mean by game simulation code. I couldn’t find a suitable explanation from wikipedia (this being the closest thing, but covers far more than games) This is my description:

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The Chaos of Memory Corruption

I had the pleasure of working on Warhammer 40,000: Dawn of War II Chaos Rising, and fixed a tricky bug involving memory corruption. It was a bit funny since the title had a ‘corruption system’ as a gameplay feature. The

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“Unofficial” community technical support

Like most people who are interested in computers and technology from a young age, I was the resident technical support for my family and friends. Luckily my Dad is also technically-inclined (hardware and software engineer) so he helped reduce the

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Deploy to platform first (and often)

If you plan on shipping code on some device, whether is it a PC, phone, tablet, game console, whatever – your first priority is to get some code running on that device. Any code. Even it is just a sample

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