Cave Defender Devlog – Week of February 12, 2018

Since January 1st of this year, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

  • Worked on the tutorial – disabling turrets for tutorial purposes.
  • Removed the reticle when gazing at BOB-95.
  • Now only animating BOB-95 while the player is roughly looking in his direction.
  • Posted #screenshotsaturday.
  • Trying out a ‘UI ping’ feature for when the text changes, to get your attention..
  • Animating BOB-95 rotation in the tutorial so far.
  • Prepped social media post (debris cannon mesh).
  • More BOB-95 animation and tutorial dialog/movement/timing sequencing.
  • Put some text in for BOB-95…already noticing I need to cut down on word count.
  • Got BOB-95 an animation ‘leaning’ to emphasis attention to something to his right.

Media posts this week:

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