Cave Defender Devlog – Week of January 22, 2018

Since January 1st of this year, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game.

  • Worked on texturing the scout ship. Not liking how it is turning out…but then again I have no real plan here, so not sure why I am expecting a different outcome. 
  • Took a screenshot for #screenshotsaturday
  • Completed first pass of model for enemy ‘scout’ ship.
  • Busy day so just got some initial concept sketches done of the various enemy ships.
  • Wrote up a social media post for today about BOB-95.
  • Made a BounceUV script to get BOB-95’s eyes moving…I think he needs one more dimension of expression. And I need easing on these bouncing tools.
  • Doing some fish/sea life image research for the enemy ships.
  • Working on teleportation fade in/out – took 13m just to understand what is going on.
  • Ended up fixing the fullscreen fader on the calibration screen anyways.
  • Worked on marketing plans, posting steps and schedule.
  • Unity is busted because I updated to macOS High Sierra. Downloading the ‘update’ now. (it re-downloads everything)
  • Got the above working again, lighting changed a little.
  • Add blacked background mesh to BOB-95 speech display.
  • Added to TODO list and wrote a first pass of the tutorial dialog.

If you’re interested in getting updates on the game, especially when it is released, please sign up at www.cavedefender.com 🙏

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