Cave Defender: Arcade Edition is live!

It’s been over a year since my last project update. Since then I switched the game from Unity to Unreal Engine 4.25. In June Oculus announced the sunset of the Go, and the Go store would stop accepting submissions in December. That initially sparked some development, but it wasn’t until mid-November when I finally got moving. If I didn’t submit something soon, Cave Defender would never be on the Oculus Go.

So I reprioritized, cut scope, worked intensely in my spare time and the result is: Cave Defender: Arcade Edition is now live on the Oculus Go Store!

It also features an original soundtrack by James Semple.

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Cave Defender Devlog – Week of September 16, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I: Read more ›

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Cave Defender Devlog – Week of September 9, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I: Read more ›

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Cave Defender Devlog – Week of September 2, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I: Read more ›

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Cave Defender Devlog – Week of August 19, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I: Read more ›

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