<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Dev Days on Karl Schmidt - Strategic Technology Advisor</title><link>https://www.karlschmidt.net/blog/Dev-Days/</link><description>Recent content in Dev Days on Karl Schmidt - Strategic Technology Advisor</description><generator>Hugo</generator><language>en-US</language><copyright>Copyright © 2026, Karl Schmidt.</copyright><lastBuildDate>Thu, 11 Sep 2014 22:27:06 +0000</lastBuildDate><atom:link href="https://www.karlschmidt.net/blog/Dev-Days/index.xml" rel="self" type="application/rss+xml"/><item><title>On Valve</title><link>https://www.karlschmidt.net/on-valve/</link><pubDate>Thu, 11 Sep 2014 22:27:06 +0000</pubDate><guid>https://www.karlschmidt.net/on-valve/</guid><description>&lt;p&gt;The following is an opinion piece - I wanted to write up my thoughts on &lt;a href="http://valvesoftware.com/"
 title="Valve" 
 target="_blank" rel="nofollow noopener"&gt;Valve&lt;/a&gt; through the various perspectives I’ve seen them through. I originally planned to write and post this earlier in the year, prompted by the Steam Dev Days conference.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclaimer: I actually don&amp;rsquo;t know anyone who currently or has ever worked at Valve. I&amp;rsquo;ve worked with people that ended up at Valve at some point, but we haven&amp;rsquo;t kept in touch. Anything I know is simply from interviews, &lt;a href="http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf"
 title="the famous employee handbook" 
 target="_blank" rel="nofollow noopener"&gt;the famous employee handbook&lt;/a&gt;, etc.&lt;/em&gt;&lt;/p&gt;</description></item><item><title>Thoughts on the first Steam Dev Days</title><link>https://www.karlschmidt.net/thoughts-on-the-first-steam-dev-days/</link><pubDate>Mon, 20 Jan 2014 00:02:22 +0000</pubDate><guid>https://www.karlschmidt.net/thoughts-on-the-first-steam-dev-days/</guid><description>&lt;img class="size-full wp-image-364 aligncenter" alt="Steam Dev Days Logo" src="https://www.karlschmidt.net/uploads/2014/01/Screen-Shot-2014-01-19-at-11.10.31-PM.png" width="242" height="316" srcset="https://www.karlschmidt.net/uploads/2014/01/Screen-Shot-2014-01-19-at-11.10.31-PM.png 242w, https://www.karlschmidt.net/uploads/2014/01/Screen-Shot-2014-01-19-at-11.10.31-PM-229x300.png 229w" sizes="(max-width: 242px) 100vw, 242px" /&gt;
&lt;p&gt;This past week I was lucky enough to attend Steam Dev Days in Seattle, WA. When I say lucky, I mean &lt;a href="http://edenindustries.ca/"
 title="Ryan Vandendyck of Eden Industries" 
 target="_blank" rel="nofollow noopener"&gt;Ryan Vandendyck of Eden Industries&lt;/a&gt; graciously let me tag along with him, since he was invited (he has a game on Steam, &lt;a href="http://store.steampowered.com/app/204180/"
 title="Waveform" 
 target="_blank" rel="nofollow noopener"&gt;Waveform&lt;/a&gt;, and is currently working on &lt;a href="http://edenindustries.ca/blog/?page_id=233"
 title="Citizens of Earth" 
 target="_blank" rel="nofollow noopener"&gt;Citizens of Earth&lt;/a&gt;). &lt;strong&gt;Big thanks to Ryan&lt;/strong&gt; for getting me into the conference, as well as to and from it (Check out his games!).&lt;/p&gt;</description></item></channel></rss>