<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Virtual-Reality on Karl Schmidt - Strategic Technology Advisor</title><link>https://www.karlschmidt.net/blog/Virtual-Reality/</link><description>Recent content in Virtual-Reality on Karl Schmidt - Strategic Technology Advisor</description><generator>Hugo</generator><language>en-US</language><copyright>Copyright © 2026, Karl Schmidt.</copyright><lastBuildDate>Mon, 18 Dec 2023 14:11:04 -0800</lastBuildDate><atom:link href="https://www.karlschmidt.net/blog/Virtual-Reality/index.xml" rel="self" type="application/rss+xml"/><item><title>Cave Defender 3 Year Anniversary</title><link>https://www.karlschmidt.net/Cave-Defender-3-Year-Anniversary/</link><pubDate>Mon, 18 Dec 2023 14:11:04 -0800</pubDate><guid>https://www.karlschmidt.net/Cave-Defender-3-Year-Anniversary/</guid><description>&lt;p&gt;Today is the 3 year anniversary of the release of Cave Defender: Arcade Edition, my first solo indie game title.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s a tower defense game in VR, in space! James Semple composed an amazing original soundtrack for it.&lt;/p&gt;
&lt;p&gt;It started as a game jam project for Google Cardboard in Unity and ended up as an Oculus Go project in Unreal Engine 4.26.&lt;/p&gt;
&lt;p&gt;It looks like the Oculus Go Store is completely gone now, so my Buy Now button doesn&amp;rsquo;t work. Perhaps it&amp;rsquo;s time to bring it to Steam or elsewhere?&lt;/p&gt;</description></item><item><title>Initial Apple Vision Pro Thoughts</title><link>https://www.karlschmidt.net/Initial-Apple-Vision-Pro-Thoughts/</link><pubDate>Thu, 15 Jun 2023 07:05:11 -0700</pubDate><guid>https://www.karlschmidt.net/Initial-Apple-Vision-Pro-Thoughts/</guid><description>&lt;p&gt;It looks interesting! I&amp;rsquo;d love to prototype some things for it.&lt;/p&gt;
&lt;p&gt;In their demo video, they showed people watching a movie at home. I&amp;rsquo;ve watched a few things on Netflix with my Oculus Go, but that&amp;rsquo;s it. I don&amp;rsquo;t think this will be a common use case. When I think about movies or TV, it&amp;rsquo;s almost always watching with other people, so everyone would need a device. I also realize that with pass-through, they have improved the isolating aspects of wearing an XR device, but you&amp;rsquo;re still wearing something and seeing things that other people in the environment aren&amp;rsquo;t seeing.&lt;/p&gt;</description></item><item><title>Oculus Connect 5 (2018) Lessons and Takeaways</title><link>https://www.karlschmidt.net/oculus-connect-5-2018-lessons-and-takeaways/</link><pubDate>Thu, 31 Jan 2019 07:00:40 +0000</pubDate><guid>https://www.karlschmidt.net/oculus-connect-5-2018-lessons-and-takeaways/</guid><description>&lt;p&gt;&lt;em&gt;The conference was in September 2018.&lt;/em&gt;&lt;/p&gt;
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 &lt;img class="wp-image-1005 size-medium" src="https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-300x200.jpg" alt="" width="300" height="200" srcset="https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-300x200.jpg 300w, https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-768x512.jpg 768w, https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-1024x682.jpg 1024w, https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-100x67.jpg 100w, https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-150x100.jpg 150w, https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-200x133.jpg 200w, https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-450x300.jpg 450w, https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-600x400.jpg 600w, https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-900x600.jpg 900w, https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto-120x80.jpg 120w, https://www.karlschmidt.net/uploads/2019/01/OculusStartPhoto.jpg 1600w" sizes="(max-width: 300px) 100vw, 300px" /&gt;
 &lt;p class="wp-caption-text"&gt;
 The Oculus Start members who attended OC5
&lt;/div&gt;
&lt;p&gt;Oculus Connect 5 was the fifth conference hosted by Oculus, this time in San Hose, California. It was a two-day event with announcements, demos, and talks. Because I am a part of &lt;a href="https://developer.oculus.com/blog/introducing-oculus-start/" target="_blank" rel="noopener"&gt;Oculus Start&lt;/a&gt; (a developer program they run), I was able to attend the event. Thanks to Oculus and the Oculus Start team!&lt;/p&gt;</description></item></channel></rss>