Karl Schmidt - Fractional CTO

Catch-up post

It’s been a while since my last blog post. A lot has changed. DeNA closed their Vancouver studio just over a year ago (~May 2015).

Later that month was the launch of a collaboration between my wife and I, a photo decoration app called Paint Paper Studio. We’ve updated it several times, and there is more to come. Including an Android port.

I joined Mobify in mid-July 2015. I’m still having a great time there, and have learned and grown a lot. I realized this is my first full-time non-game industry job. I actually got a lot of questions about this, but the industry has changed, and I have changed. Mobify was a great fit and I can still make little games on my own.

I started taking a photo every day as I walk to work. You can see them on my Instagram account.

In December Olya and I collaborated on and launched another mobile app: True Bokeh, a very simple photo taking app that forces the camera focus as near as possible. This helps you take ‘bokeh’ photos in lower light conditions with concentrated light sources.

In this past April I participated in two game jams. One was the famous Ludum Dare, and I completed a ‘compo’ entry. The other was the Global Archiact Jam, a Google Cardboard (VR) gamejam. It was refreshing to work on small games with no notions of profitability, retention rates, analytics or advertising. I plan on participating in an Unreal game jam some time in the near future.

I hope everyone had a great 2015 and first half of 2016. I plan on blogging more often, and sharing progress on new projects. I hope you do too.

#career #game industry #gamejam #vr #news

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