Cave Defender Devlog – Week of April 8, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

  • More basic in-Unity-editor animation testing.
  • Looking into how to author the (basic) animations I want for the briefing system.
  • More fixes to the briefing system, added ‘final page’ with a proceed button support.
  • Simple prev/next button display toggling, and auto-text resizing for the new briefing system. Put in the draft of the dialog I have written for the pre-mission 4 briefing.
  • Worked on new briefing system, got ‘typing text’ effect working the way I’d like.

No media posts this week.

 

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