Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:
- Updated the briefing scene to include ‘subspace/hyperspace’ travel effect outside the ship. Posted screenshot saturday.
- Pretty much no work this week (yet again) due to other projects taking all my free cycles (yes, still). Unlikely to change until September.
Media posts this week:
If you’re interested in getting updates on the game, especially when it is released, please sign up at www.cavedefender.com 🙏