Karl Schmidt - Technology and Leadership

Cave Defender Devlog – Week of December 3, 2018

Since January 1st of this year, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

Thinking about:

    • You earn a base amount of resources, but can build other collectors to earn more (need to visualize this so it’s very clear)
    • Maybe you need to fulfill a certain quota for mining to complete the mission, so you accumulate one type of resource for building defenses, and another is towards the mission quota
    • So building additional collectors is a risk of not defending but getting more resources and meeting the mission quota sooner
    • This could mean that you never reach some waves, but that’s fine
    • UI revamp to make it very clear if you have enough resources to build defenses or not
    • Post-mission review of defenses lost?
  • So...game design thinking work for today.

    Media posts this week:

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