Cave Defender Devlog – Week of February 11, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

  • Fixed a minor bug with click interaction working on the in-world button UI.
  • Started getting click interaction working on the in-world button UI.
  • Started stubbing out changes to support using the Oculus Go controller’s buttons for UI interaction rather than pure ‘controller gaze’.

No media posts this week.

 

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