Cave Defender Devlog – Week of February 18, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

  • Broke down the upcoming milestone deliverables into smaller tasks.
  • Made the ‘in-game debug tool’ default off since I haven’t used it for a while. Fixed the mission 4 VR system stuff I set up yesterday.
  • Lots of Trello cleanup. Changed the colour of the Oculus Go ‘laser pointer’, standardized the VR system/camera rig for missions 3 and 4 (missed them originally).

No media posts this week.


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