Cave Defender Devlog – Week of February 4, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

  • More work on the mission 4 environment geometry – using boolean mesh combining in Blender for the first time. Posted screenshot saturday.
  • Worked on high level story beats, locations, and end game scenario. (story work)

Media posts this week:

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