Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:
- Posted screenshot saturday.
- Made a new asteroid debris mesh, diffuse and normal map. (Blender is awesome)
- Started listing story work tasks.
- Added damage logic to ‘pulse debris’. Fixed a bug with the new debris targeting system (when you upgraded your defense, it wasn’t removing the original defense from the target list)
Media posts this week:
If you’re interested in getting updates on the game, especially when it is released, please sign up at www.cavedefender.com 🙏