Cave Defender Devlog – Week of January 7, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

  • Posted screenshot saturday.
  • Made a new asteroid debris mesh, diffuse and normal map. (Blender is awesome)
  • Started listing story work tasks.
  • Added damage logic to ‘pulse debris’. Fixed a bug with the new debris targeting system (when you upgraded your defense, it wasn’t removing the original defense from the target list)

Media posts this week:

If you’re interested in getting updates on the game, especially when it is released, please sign up at www.cavedefender.com 🙏

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