Cave Defender Devlog – Week of March 11, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

  • Brought the ‘menu select’ level environment up to parity with the recent changes made in the briefing one (they are the same).
  • A bit more mission 4 paper design work.
  • Some more mission 4 design work.

No media posts this week.


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