Cave Defender Devlog – Week of March 11, 2019
Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:
- Brought the ‘menu select’ level environment up to parity with the recent changes made in the briefing one (they are the same).
- A bit more mission 4 paper design work.
- Some more mission 4 design work.
No media posts this week.
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