Cave Defender Devlog – Week of May 20, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

  • Paper design work for the new in-world UI design.
  • Worked on strategies to get through my current ‘artist’s block’.
  • Got a new build on the Oculus Go, first time in a while. Reading articles about environment art production since I feel like that is lacking in the game.
  • Missed the devlog post last week, because I didn’t do any work on the game the whole week.


No media posts this week.


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