Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:
- Paper design work for the new in-world UI design.
- Worked on strategies to get through my current ‘artist’s block’.
- Got a new build on the Oculus Go, first time in a while. Reading articles about environment art production since I feel like that is lacking in the game.
- Missed the devlog post last week, because I didn’t do any work on the game the whole week.
No media posts this week.
If you’re interested in getting updates on the game, especially when it is released, please sign up at www.cavedefender.com 🙏