Cave Defender Devlog – Week of October 22, 2018

Since January 1st of this year, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

  • More iteration on the shield unit model. Posted screenshot saturday.
  • Added some basic logic to drive the new shield behaviour.
  • Thanks to Unity support for helping me solve the crash-on-quit issue: it turns out it was due to an old VSCode editor ‘plugin’ (was C#) – weird! Anyways I don’t need it to use VS Code as my editor anymore. More work on the new shield unit model.
  • Worked on the new shield unit model.
  • Played around with the ‘halo’ component in Unity.
  • Concept modeling for the ‘tractor beam’ defense.
  • A page of concept art sketches for the redesigned defenses and ‘enemies’.

Media posts this week:

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