Cave Defender Devlog – Week of September 2, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:

  • Worked on more/updated ‘monitor’ meshes for displaying information to the user.
  • Posted screenshot saturday.
  • Made an initial texture for debris wireframes for the radar display I am trying out.

Media posts this week:

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