Tag: debugging

The Chaos of Memory Corruption

I had the pleasure of working on Warhammer 40,000: Dawn of War II Chaos Rising, and fixed a tricky bug involving memory corruption. It was a bit funny since the title had a ‘corruption system’ as a gameplay feature. The

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Initial codeheart.js impressions

I’ve been meaning to get some experience with building web-based games – at Eruptive Games I worked on Citizen Grim, a Flash-based web game, but the ‘new hotness’ is HTML5. Which as far as I can tell just means modern

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