Tag: game development

Cave Defender: Arcade Edition is live!

It’s been over a year since my last project update. Since then I switched the game from Unity to Unreal Engine 4.25. In June Oculus announced the sunset of the Go, and the Go store would stop accepting submissions in

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Cave Defender Devlog – Week of September 16, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week

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Cave Defender Devlog – Week of September 9, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week

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Cave Defender Devlog – Week of September 2, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week

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Cave Defender Devlog – Week of August 19, 2019

Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week

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