Tag: vr

Cave Defender: Arcade Edition is live!

It’s been over a year since my last project update. Since then I switched the game from Unity to Unreal Engine 4.25. In June Oculus announced the sunset of the Go, and the Go store would stop accepting submissions in

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Oculus Connect 5 (2018) Lessons and Takeaways

The conference was in September 2018. Oculus Connect 5 was the fifth conference hosted by Oculus, this time in San Hose, California. It was a two-day event with announcements, demos, and talks. Because I am a part of Oculus Start

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Why Cave Defender

TL;DR: I’m making a VR tower defense game for Google Cardboard (iOS and Android) and can’t wait to launch it. I would appreciate it if you subscribe for development updates here. Back in April 2016

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Google Cardboard VR Headset Reviews

I’m a bit late to be writing about Google Cardboard – it’s almost three years old, and Google has moved on to Daydream. It’s still relevant and interesting, even though at first I was quite negative about it. ? It

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Taking 360 VR screenshots for Google Cardboard projects in Unity

I’ve started working on an indie VR game project, and wanted to take some screenshots for its website. I’ve been playing with VR View for the Web, and thought it would be good to have some 360 VR screenshots of the

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